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      • Trusted Partner
        Popular philosophy
        July 2012

        Crimes Against Humanity

        Birth of a concept

        by Norman Geras

        This book tells the story of the emergence of the concept of crimes against humanity. It examines its origins, the ethical assumptions underpinning it, its legal and philosophical boundaries, and some of the controversies connected with it. A brief historical introduction is followed by an exploration of the various meanings of the term 'crimes against humanity' that have been suggested; a definition is proposed linking it to the idea of basic human rights. The book looks at some problems with the boundaries of the concept, the threshold for its proper application and the related issue of humanitarian intervention. It concludes with a discussion of the prospects for the further development of crimes-against-humanity law. The work serves as a clear and compact introduction for students of politics, philosophy and law, as well as for the general reading public.

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Humanities & Social Sciences
        January 2015

        Crimes Against Humanity

        Birth of a concept

        by Norman Geras

        This book, newly available in paperback, tells the story of the emergence of the concept of crimes against humanity. It examines its origins, the ethical assumptions underpinning it, its legal and philosophical boundaries, and some of the controversies connected with it. A brief historical introduction is followed by an exploration of the various meanings of the term 'crimes against humanity' that have been suggested; a definition is proposed linking it to the idea of basic human rights. The book looks at some problems with the boundaries of the concept, the threshold for its proper application and the related issue of humanitarian intervention. It concludes with a discussion of the prospects for the further development of crimes-against-humanity law. The work serves as a clear and compact introduction for students of politics, philosophy and law, as well as for the general reading public. ;

      • Trusted Partner
        Humanities & Social Sciences
        April 2011

        Crimes Against Humanity

        Birth of a concept

        by Norman Geras

        This book tells the story of the emergence of the concept of crimes against humanity. It examines its origins, the ethical assumptions underpinning it, its legal and philosophical boundaries, and some of the controversies connected with it. A brief historical introduction is followed by an exploration of the various meanings of the term 'crimes against humanity' that have been suggested; a definition is proposed linking it to the idea of basic human rights. The book looks at some problems with the boundaries of the concept, the threshold for its proper application and the related issue of humanitarian intervention. It concludes with a discussion of the prospects for the further development of crimes-against-humanity law. The work serves as a clear and compact introduction for students of politics, philosophy and law, as well as for the general reading public. ;

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Humanities & Social Sciences
        March 2024

        How to be multiple

        The philosophy of twins

        by Helena de Bres, Julia de Bres

        In How to be multiple, Helena de Bres - a twin herself - argues that twinhood is a unique lens for examining our place in the world and how we relate to other people. The way we think about twins offers remarkable insights into some of the deepest questions of our existence, from what is a person? to how should we treat one another? Deftly weaving together literary and cultural history, philosophical enquiry and personal experience, de Bres examines such thorny issues as binary thinking, objectification, romantic love and friendship, revealing the limits of our individualistic perspectives. In this illuminating, entertaining book, wittily illustrated by her twin sister, de Bres ultimately suggests that to consider twinhood is to imagine the possibility of a more interconnected, capacious human future.

      • Trusted Partner
        Humanities & Social Sciences
        June 2021

        Everything must change

        Philosophical lessons from lockdown

        by Vittorio Bufacchi

        The philosopher Michel de Montaigne said that facing our mortality is the only way to learn the 'art of living'. This book asks what we can learn from COVID-19, both as individuals and collectively as a society. Written during the first and second lockdowns, Everything must change offers philosophical perspectives on some of the most pressing issues raised by the pandemic. It argues that the pandemic is not a misfortune but an injustice; that it has exposed our society's inadequate treatment of its most vulnerable members; that populist ideologies of post-truth are dangerous and potentially disastrous. In considering these issues and more, the book draws on a diverse range of philosophers, from Cicero, Hobbes and Arendt to prominent contemporary thinkers. At the heart of the book is a simple argument: politics can be the difference between life and death. With careful reflection we can avoid knee-jerk decision making and ensure that the right lessons are learned, so that this crisis ultimately changes our lives for the better, ushering in a society that is both more compassionate and more just.

      • Trusted Partner
        Humanities & Social Sciences
        June 2021

        Everything must change

        Philosophical lessons from lockdown

        by Vittorio Bufacchi

        The philosopher Michel de Montaigne said that facing our mortality is the only way to learn the 'art of living'. This book asks what we can learn from COVID-19, both as individuals and collectively as a society. Written during the first and second lockdowns, Everything must change offers philosophical perspectives on some of the most pressing issues raised by the pandemic. It argues that the pandemic is not a misfortune but an injustice; that it has exposed our society's inadequate treatment of its most vulnerable members; that populist ideologies of post-truth are dangerous and potentially disastrous. In considering these issues and more, the book draws on a diverse range of philosophers, from Cicero, Hobbes and Arendt to prominent contemporary thinkers. At the heart of the book is a simple argument: politics can be the difference between life and death. With careful reflection we can avoid knee-jerk decision making and ensure that the right lessons are learned, so that this crisis ultimately changes our lives for the better, ushering in a society that is both more compassionate and more just.

      • Trusted Partner
        Humanities & Social Sciences
        June 2021

        Everything must change

        Philosophical lessons from lockdown

        by Vittorio Bufacchi

        The philosopher Michel de Montaigne said that facing our mortality is the only way to learn the 'art of living'. This book asks what we can learn from COVID-19, both as individuals and collectively as a society. Written during the first and second lockdowns, Everything must change offers philosophical perspectives on some of the most pressing issues raised by the pandemic. It argues that the pandemic is not a misfortune but an injustice; that it has exposed our society's inadequate treatment of its most vulnerable members; that populist ideologies of post-truth are dangerous and potentially disastrous. In considering these issues and more, the book draws on a diverse range of philosophers, from Cicero, Hobbes and Arendt to prominent contemporary thinkers. At the heart of the book is a simple argument: politics can be the difference between life and death. With careful reflection we can avoid knee-jerk decision making and ensure that the right lessons are learned, so that this crisis ultimately changes our lives for the better, ushering in a society that is both more compassionate and more just.

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