Your Search Results

      • Trusted Partner
        Computer games: strategy guides
        July 2012

        More than a game

        The computer game as fictional form

        by Barry Atkins

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Computing & IT
        September 2017

        Games are not

        The difficult and definitive guide to what games are

        by David Myers

        How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Sybille Lammes, Chris Perkins, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Chris Perkins, Sybille Lammes, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Geography & the Environment
        June 2018

        Time for mapping

        Cartographic temporalities

        by Chris Perkins, Sybille Lammes, Alex Gekker, Sam Hind, Clancy Wilmott, Daniel Evans

        Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!

      • Trusted Partner
        Computing & IT
        July 2018

        More than a game

        The computer game as fictional form

        by Barry Atkins

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Computing & IT
        May 2020

        Games are not

        The difficult and definitive guide to what video games are

        by David Myers

        Introduction 1 Games are not cooperation 2 Games are not intentions 3 Games are not references 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations 9 Simulation-games are not simulations 10 Games are not commodities 11 Games are not what you think 12 Games are art (because they are not art

      • Trusted Partner
        Humanities & Social Sciences
        May 2020

        Constructing cybersecurity

        Power, expertise and the internet security industry

        by Andrew Whiting

      • Trusted Partner
        Humanities & Social Sciences
        May 2020

        Constructing cybersecurity

        Power, expertise and the internet security industry

        by Andrew Whiting

      • Trusted Partner
        Computing & IT
        February 2021

        Digital contention in a divided society

        Social media, parades and protests in Northern Ireland

        by Paul Reilly

        How are platforms such as Facebook and Twitter used by citizens to frame contentious parades and protests in 'post-conflict' Northern Ireland? What do these contentious episodes tell us about the potential of information and communication technologies to promote positive intergroup contact in the deeply divided society? These issues are addressed in what is the first in-depth qualitative exploration of how social media were used during the union flag protests (December 2012-March 2013) and the Ardoyne parade disputes (July 2014 and 2015). The book focuses on the extent to which affective publics, mobilised and connected via expressions of solidarity on social media, appear to escalate or de-escalate sectarian tensions caused by these hybrid media events. It also explores whether citizen activity on these online platforms has the potential to contribute to peacebuilding in Northern Ireland.

      • Trusted Partner
        Computing & IT
        February 2021

        Digital contention in a divided society

        Social media, parades and protests in Northern Ireland

        by Paul Reilly

        How are platforms such as Facebook and Twitter used by citizens to frame contentious parades and protests in 'post-conflict' Northern Ireland? What do these contentious episodes tell us about the potential of information and communication technologies to promote positive intergroup contact in the deeply divided society? These issues are addressed in what is the first in-depth qualitative exploration of how social media were used during the union flag protests (December 2012-March 2013) and the Ardoyne parade disputes (July 2014 and 2015). The book focuses on the extent to which affective publics, mobilised and connected via expressions of solidarity on social media, appear to escalate or de-escalate sectarian tensions caused by these hybrid media events. It also explores whether citizen activity on these online platforms has the potential to contribute to peacebuilding in Northern Ireland.

      • Trusted Partner
        Computing & IT
        January 2021

        Digital contention in a divided society

        Social media, parades and protests in Northern Ireland

        by Paul Reilly

        How are platforms such as Facebook and Twitter used by citizens to frame contentious parades and protests in 'post-conflict' Northern Ireland? What do these contentious episodes tell us about the potential of information and communication technologies to promote positive intergroup contact in the deeply divided society? These issues are addressed in what is the first in-depth qualitative exploration of how social media were used during the union flag protests (December 2012-March 2013) and the Ardoyne parade disputes (July 2014 and 2015). The book focuses on the extent to which affective publics, mobilised and connected via expressions of solidarity on social media, appear to escalate or de-escalate sectarian tensions caused by these hybrid media events. It also explores whether citizen activity on these online platforms has the potential to contribute to peacebuilding in Northern Ireland.

      • Trusted Partner
        Computing & IT
        September 2021

        Artificial intelligence and the future of warfare

        The USA, China, and strategic stability

        by James Johnson

        This volume offers an innovative and counter-intuitive study of how and why artificial intelligence-infused weapon systems will affect the strategic stability between nuclear-armed states. Johnson demystifies the hype surrounding artificial intelligence (AI) in the context of nuclear weapons and, more broadly, future warfare. The book highlights the potential, multifaceted intersections of this and other disruptive technology - robotics and autonomy, cyber, drone swarming, big data analytics, and quantum communications - with nuclear stability. Anticipating and preparing for the consequences of the AI-empowered weapon systems are fast becoming a critical task for national security and statecraft. Johnson considers the impact of these trends on deterrence, military escalation, and strategic stability between nuclear-armed states - especially China and the United States. The book draws on a wealth of political and cognitive science, strategic studies, and technical analysis to shed light on the coalescence of developments in AI and other disruptive emerging technologies. Artificial intelligence and the future of warfare sketches a clear picture of the potential impact of AI on the digitized battlefield and broadens our understanding of critical questions for international affairs. AI will profoundly change how wars are fought, and how decision-makers think about nuclear deterrence, escalation management, and strategic stability - but not for the reasons you might think.

      • Trusted Partner
        Computing & IT
        September 2021

        Artificial intelligence and the future of warfare

        The USA, China, and strategic stability

        by James Johnson

        This volume offers an innovative and counter-intuitive study of how and why artificial intelligence-infused weapon systems will affect the strategic stability between nuclear-armed states. Johnson demystifies the hype surrounding artificial intelligence (AI) in the context of nuclear weapons and, more broadly, future warfare. The book highlights the potential, multifaceted intersections of this and other disruptive technology - robotics and autonomy, cyber, drone swarming, big data analytics, and quantum communications - with nuclear stability. Anticipating and preparing for the consequences of the AI-empowered weapon systems are fast becoming a critical task for national security and statecraft. Johnson considers the impact of these trends on deterrence, military escalation, and strategic stability between nuclear-armed states - especially China and the United States. The book draws on a wealth of political and cognitive science, strategic studies, and technical analysis to shed light on the coalescence of developments in AI and other disruptive emerging technologies. Artificial intelligence and the future of warfare sketches a clear picture of the potential impact of AI on the digitized battlefield and broadens our understanding of critical questions for international affairs. AI will profoundly change how wars are fought, and how decision-makers think about nuclear deterrence, escalation management, and strategic stability - but not for the reasons you might think.

      • Trusted Partner
        Medicine
        June 2021

        Embodiment and everyday cyborgs

        Technologies that alter subjectivity

        by Gill Haddow

        This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. Your organs are failing and require replacement. If you had the choice, would you prefer organs from other humans or non-human animals, or would you choose a 'cybernetic' medical implant? Using a range of social science methods and drawing on the sociology of the body and embodiment, biomedicine and technology, this book asks what happens to who we are (our identity) when we change what we are (our bodies)? From surveying young adults about whether they would choose options such as 3-D bioprinting, living or deceased human donation, or non-human animal or implantable biomechanical devices, to interviewing those who live with an implantable cardiac defibrillator, Haddow invites us to think about what kind of relationship we have with our bodies. She concludes that the reliance on 'cybernetic' medical devices create 'everyday cyborgs' who can experience alienation and new forms of vulnerability at implantation and activation. Embodiment and everyday cyborgs invites readers to consider the relationship between personal identity and the body, between humans and non-human animals, and our increasing dependency on 'smart' implantable technology. The creation of new techno-organic hybrid bodies makes us acutely aware of our own bodies and how ambiguous the experience of embodiment actually is. It is only through understanding how modifications such as transplantation, amputation and implantation make our bodies a 'presence' to us, Haddow argues, that we realise our everyday experience of our bodies as an absence.

      • Trusted Partner
        Medicine
        May 2021

        Embodiment and everyday cyborgs

        Technologies that alter subjectivity

        by Gill Haddow

        Your organs are failing and require replacement. If you had the choice, would you prefer organs from other humans or non-human animals, or would you choose a 'cybernetic' medical implant? Using a range of social science methods and drawing on the sociology of the body and embodiment, biomedicine and technology, this book asks what happens to who we are (our identity) when we change what we are (our bodies)? From surveying young adults about whether they would choose options such as 3-D bioprinting, living or deceased human donation, or non-human animal or implantable biomechanical devices, to interviewing those who live with an implantable cardiac defibrillator, Haddow invites us to think about what kind of relationship we have with our bodies. She concludes that the reliance on 'cybernetic' medical devices create 'everyday cyborgs' who can experience alienation and new forms of vulnerability at implantation and activation. Embodiment and everyday cyborgs invites readers to consider the relationship between personal identity and the body, between humans and non-human animals, and our increasing dependency on 'smart' implantable technology. The creation of new techno-organic hybrid bodies makes us acutely aware of our own bodies and how ambiguous the experience of embodiment actually is. It is only through understanding how modifications such as transplantation, amputation and implantation make our bodies a 'presence' to us, Haddow argues, that we realise our everyday experience of our bodies as an absence.

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