Association des éditeurs des Hauts de France
High quality titles from a selection of French independent publishers
View Rights PortalHigh quality titles from a selection of French independent publishers
View Rights PortalPublishing House specialized in Graphic Novels and cinema books. We've Biographies set in WWII and Spanish Civil War, Fantasy graphic novels and humour
View Rights PortalThis book writes a performance history of Antony and Cleopatra, Shakespeare's most ambiguous play, from 1606 to the present. It observes the choices that actors, directors, designers, musicians and adapters have made each time they have brought the play's thoughts on power, race, masculinity, regime change, exoticism, love, dotage and delinquency into alignment with a new present. Informed by close attention to theatre records - promptbooks, stage managers' reports, reviews - it offers in-depth analyses of fifteen international productions by (among others) the Royal Shakespeare Company, Citizens Theatre Glasgow, Northern Broadsides, Berliner Ensemble and Toneelgroep Amsterdam. It ends seeing Shakespeare's black Egyptian Queen Cleopatra - whited-out in performance for centuries - restored to the contemporary stage. Written in a lively and accessible style, this book will be of interest to students, academics, actors, directors and general readers alike.
In his previous book City Gorged with Dreams (2002), Ian Walker challenged established ideas about Surrealist photography by emphasising the key role played by documentary photographs in Parisian Surrealism. Now Walker turns his attention to the arrival of Surrealism in England in 1936. Examining for the first time the surprising relationship between Surrealism and English documentary photography and film, the book shows that some of the most interesting work of the period was made in the ambiguous spaces between them. One of the key themes in this book is the relationship between the 'homely' and the 'exotic', in the innovative mix of poetry and ethnography in Mass-Observation for example, or the shadowed England constructed in the work of Bill Brandt. Based on extensive archival research, interviews and visits to sites where the photographs were made, this book is rich in detailed analysis yet written in an accessible and often witty style. ;
"Das Alien-Labor" von Marnie Willows entführt Kinder im Alter von 6 bis 8 Jahren in die faszinierende Welt der Wissenschaft durch das Thema Weltraum. Das Buch kombiniert Experimentierfreude mit kreativem Basteln und bietet rund 20 einfache naturwissenschaftliche und technische Projekte. Junge Leserinnen und Leser können dabei ein 3D-Raumschiff aus Karton bauen, grünen Alienschleim herstellen oder eine eigene Mars-Kolonie kreieren. Diese Projekte, ergänzt durch Sticker und Bastelbögen, ermöglichen es Kindern, auf spielerische Weise grundlegende Konzepte des Sonnensystems und technische Fähigkeiten zu erlernen. Das Buch ist nicht nur ein Weg, um wissenschaftliches Interesse zu wecken, sondern fördert auch die Feinmotorik und das Verständnis komplexer Zusammenhänge durch praktische Anwendungen. Faszinierender Lernspaß: Kinder erkunden spielerisch das Sonnensystem und lernen naturwissenschaftliche Grundlagen kennen. Kreatives Basteln und Experimentieren: Bietet vielfältige Aktivitäten wie das Bauen eines 3D-Raumschiffs und das Herstellen von Alienschleim. Stärkung der Feinmotorik: Durch das Basteln und die handwerkliche Umsetzung der Projekte werden Feinmotorik und Koordination gefördert. Wissenschaftlich und pädagogisch wertvoll: Vermittelt technische und naturwissenschaftliche Kenntnisse in einem altersgerechten Format. Interaktive Elemente: Stickerbögen und Bastelmaterialien sorgen für lang anhaltenden Beschäftigungsspaß. Förderung von Neugier und Kreativität: Weckt das Interesse an Wissenschaft und Technik und fördert die Kreativität durch das Selbermachen von Experimenten. Ideales Geschenk für junge Entdecker: Perfekt geeignet als Geschenk, das Spaß und Bildung effektiv verbindet.
Design Thinking: Solve problems together, user-centered and iterative, develop innovations and have fun doing so! - Practical cards for innovation project work with change of perspective- Consistently customer-oriented and iterative- Targeted use of the maps in project planning and implementation with Design Thinking- Pragmatic, compact and wonderfully descriptive- Suitable for the most diverse questions or problems- With folding poster for targeted use of maps in project planning and decorative at the workplace- From the authors "Design Thinking Quick Start
Touting informal settlements or informality in general as illegal, crime-ridden, unsafe, filthy, chaotic, and formal developments as legal, orderly or safe, and so forth has not solved anything and informality as a way of life or an economic reality lingers and grows. Demystifying informal urban design and planning delves deeper into this conundrum and seeks to debunk some common misguided perceptions about it. Borrowing popular philosophical and political analogies from Isaiah Berlin and Gregory Treverton and others, it encourages urban designers and planners to become multitaskers like foxes rather than hedgehogs who can do one thing right. The book ends with some general takeaways on assuming more proactive roles in informal urban design issues and avoiding two potential pitfalls while interacting with them.
An archaeology of innovation is the first monograph-length investigation of innovation and the innovation process from an archaeological perspective. It interrogates the idea of innovation that permeates our popular media and our political and scientific discourse, setting this against the long-term perspective that only archaeology can offer. Case studies span the entire breadth of human history, from our earliest hominin ancestors to the contemporary world. The book argues that the present narrow focus on pushing the adoption of technical innovations ignores the complex interplay of social, technological and environmental systems that underlies truly innovative societies; the inherent connections between new technologies, technologists and social structure that give them meaning and make them valuable; and the significance and value of conservative social practices that lead to the frequent rejection of innovations.
Juli can’t wait for the holidays. His cousin Jenny and he can once more go to her uncle’s Superhero Hotel. Maybe the next superhero adventure will be awaiting them there? Indeed it is: the evil Snakeman has created an army of mutated giant rabbits, whose underground tunnels threaten one city after another with complete collapse. And as the real superheroes are still lazing around at the swimming pool, and Bruce suddenly has to go and defend the world against an alien invasion, it’s once more left to Juli and Jenny to prevent this disaster! Armed with nothing more than a cheap pair of X-ray laser glasses with which they can see through walls, doors and even people’s clothes (villains in underpants – not a pretty sight!). And while Juli is still asking “What on earth are we doing here?” he and Jenny find themselves in the middle of a crazy adventure that takes them all round the world – across the desert, through London, and on to Paris! Can Juli and Jenny stop the evil villain and his giant rabbits in time?
Aus dem Englischen von Gisela Fichtl