Thekla Verlag
We are a publisher from Germany with a selected list of children's and young adult books.
View Rights PortalWe are a publisher from Germany with a selected list of children's and young adult books.
View Rights PortalTheart Press is a South African publisher specialisingin inspirational books - including poetry, children's books and biography.
View Rights PortalItalian graphic design offers a new perspective on the subject by exploring the emergence and articulation of graphic design practice, from the interwar period through to the appearance of an international graphic design discourse in the 1960s. The book asks how graphic designers learned their trade and investigates the ways in which they organised and made their practice visible while negotiating their collective identity with neighbouring practices such as typography, advertising and industrial design. Attention is drawn to everyday design practice, educational issues, mediating channels, networks, design exchange, organisational strategies and discourses on modernism. Drawing on a wide range of primary sources and placing an emphasis on visual analysis, this book provides a model for a contextualised graphic design history as an integral part of the history of design and visual culture.
Crafting design in Italy is the first book to examine the role that craft played in post-war Italian design, one of the most celebrated design episodes in the twentieth century. Craft was vital to the development of Italian design, and it has been so far overlooked. This book examines the multiple ways craft shaped Italian design from 1945 to the 1980s in the context of bigger socio-economic, cultural and political change; from post-war reconstruction to the economic 'miracle' of the 1960s, to the rise of the countercultural Radical Design movement and advent of postmodernism. It consists of case studies on design areas including product, furniture, fashion, glass and ceramics to bring to light previously unknown makers and objects as well as re-examine design 'icons' such as Gio Ponti's Superleggera chair and Ettore Sottsass's Memphisware. It also offers a model for analysing design and craft's relationship in other contexts, including today. ;
This book tells the story of critical avant-garde design in Japan, which emerged during the 1960s and continues to inspire designers today. The practice communicates a form of visual and material protest drawing on the ideologies and critical theories of the 1960s and 1970s, notably feminism, body politics, the politics of identity, and ecological, anti-consumerist and anti-institutional critiques, as well as the concept of otherness. It also presents an encounter between two seemingly contradictory concepts: luxury and the avant-garde. The book challenges the definition of design as the production of unnecessary decorative and conceptual objects, and the characterisation of Japanese design in particular as beautiful, sublime or a product of 'Japanese culture'. In doing so it reveals the ways in which material and visual culture serve to voice protest and formulate a social critique.
Design Thinking: Solve problems together, user-centered and iterative, develop innovations and have fun doing so! - Practical cards for innovation project work with change of perspective- Consistently customer-oriented and iterative- Targeted use of the maps in project planning and implementation with Design Thinking- Pragmatic, compact and wonderfully descriptive- Suitable for the most diverse questions or problems- With folding poster for targeted use of maps in project planning and decorative at the workplace- From the authors "Design Thinking Quick Start
In this book, Brenda M. King challenges the notion that Britain always exploited its empire. Creativity, innovation and entrepreneurship were all part of the Anglo-Indian silk trade and were nurtured in the era of empire through mutually beneficial collaboration. The trade operated within and without the empire, according to its own dictates and prospered in the face of increasing competition from China and Japan. King presents a new picture of the trade, where the strong links between Indian designs, the English silk industry and prominent members of the English the arts and crafts movement led to the production of beautiful and luxurious textiles. Lavishly illustrated, this book will be of interest to those interested in the relationship between the British Empire and the Indian subcontinent, as well as by historians of textiles and fashion.
What does it mean to be called an industrial designer? This book traces the remarkable rise of this professional identity in historical perspective from a position of anonymity in the early twentieth century, to mid-century professionalisation, to decline and disintegration by 1980. Drawing on new, extensive, original archival research, it uncovers the history of a profession in a state of re-invention, 1930-1980 in Britain and the United States. The book tests assumptions about the relationship between the professions in the two countries, bringing them into comparative historical perspective for the first time. The gendered dynamics of professionalisation and their interaction with the representation of the heroic male designer are interrogated and critically examined. Building on new gender perspectives to the history of the industrial design profession, the book calls for a re-examination of the limits and boundaries of what constitutes professional identity and work.
This book is concerned with the complexities of defining 'place', of observing and 'seeing' place, and how we might write a poetics of place. From Kathy Acker to indigenous Australian poet Jack Davis, the book touches on other writers and theorists, but in essence is a hands-on 'praxis' book of poetic practice. The work extends John Kinsella's theory of 'international regionalism' and posits new ways of reading the relationship between place and individual, between individual and the natural environment, and how place occupies the person as much as the person occupies place. It provides alternative readings of writers through place and space, especially Australian writers, but also non-Australian. Further, close consideration is given to being of 'famine-migrant' Irish heritage and the complexities of 'returning'. A close-up examination of 'belonging' and exclusion is made on a day-to-day basis. The book offers an approach to creating poems and literary texts constituted by experiencing multiple places, developing a model of polyvalent belonging known as 'polysituatedness'. It works as a companion volume to Kinsella's earlier Manchester University Press critical work, Disclosed Poetics: Beyond Landscape to Lyricism.
This work explores the idea of the Celt and the definition of the so-called "Celtic Fringe" over the last 300 years. It is an in-depth study of the literary and cultural representation of Ireland, Scotland and Wales over this period, and is based on a wide-ranging grasp of issues of national identity and state formation. The idea of the Celt and Celticism is once again highly fashionable. Is there such a common Celtic heritage? What is the place of the "Celtic Fringe" in British identity? Pittock begins by assessing the term "Celtic" itself, by questioning its validity, going on to examine its historic uses and heroic notions of Scotland's past. The Celtic Revival of the late 19th century is examined in detail together with its impact on Irish nationalism. Pittock asks how far the "Celtic" experience in Britain can be described as a colonial one, and examines the importance of the Celtic languages in preserving a sense of identity. Contemporary issues such as the literary language of the Troubles in Northern Ireland and the growth of modern Scottish nationalism are also considered. ;
Taking a cue from revisionist scholarship on early modern vernacular architectures and their relationship to the classical canon, this book rehabilitates the reputations of a representative if misunderstood building typology - the eighteenth-century brick terraced house - and the artisan communities of bricklayers, carpenters and plasterers responsible for its design and construction. Opening with a cultural history of the building tradesman in terms of his reception within contemporary architectural discourse, chapters consider the design, decoration and marketing of the town house in the principal cities of the eighteenth- and early nineteenth-century British Atlantic world. The book is essential reading for students and scholars of the history of architectural design and interior decoration specifically, and of eighteenth-century society and culture generally.
Mörderische Machtspiele im Elite-Internat. Back to "Night School" Wenn du an einen der sichersten Orte der Welt gebracht wirst und sie dich trotzdem finden… Gray, die Tochter der Premierministerin, wird zu ihrem Schutz nach Cimmeria, einem Eliteinternat, gebracht. Es dauert jedoch nicht lange, bis ihre Feinde sie aufgespürt haben. Wird Gray fliehen oder sich der Gefahr stellen? Ungekürzt gelesen von Leonie Landa
Design and Popular Entertainment offers a selection of nine essays that examine the range of design for popular entertainment, from theatre and film, to television and radio. Investigating entertainment design from the late nineteenth century to the 1960s, the book is divided into two sections. The first addresses the 'hardware' of popular entertainment, in other words the objects through which images, sound and performance are transmitted. The second explores the construction of cinematic and televisual imagery and the design of objects for the screen, the 'software' of entertainment. In so doing it offers important insights into this little explored aspect of design. Topics covered by the collection include the design of theatrical lighting and stage sets, cinema and radio design, the representation of designers within film, and the relationship between design and television. The book's concentration on the 1950s and 1960s reflects the profound changes in modes of entertainment that took place during that period, in particular the spread of television, which not only attracted a huge popular audience but also stimulated experimental designing approaches and thinking. With particular focus on the way that both the objects and the construction of entertainment have altered audience's experience, the essays present a novel approach to the subject. This book will be of particular interest to students and teachers working in design and cultural history as well as film and theatre studies. ;
People’s lives and careers are becoming ever more unpredictable. The “life-design paradigm” described in detail in this handbook helps counselors and others meet people’s increasing need to develop and manage their own lives and careers. Life-design interventions, suited to a wide variety of cultural settings, help individuals become actors in their own lives and careers by activating, stimulating, and developing their personal resources. This handbook first addresses life-design theory, then shows how to apply life designing to different age groups and with more at-risk people, and looks at how to train life-design counselors. Target Group: Counsellors, coaches, career and vocational advisors.
An archaeology of innovation is the first monograph-length investigation of innovation and the innovation process from an archaeological perspective. It interrogates the idea of innovation that permeates our popular media and our political and scientific discourse, setting this against the long-term perspective that only archaeology can offer. Case studies span the entire breadth of human history, from our earliest hominin ancestors to the contemporary world. The book argues that the present narrow focus on pushing the adoption of technical innovations ignores the complex interplay of social, technological and environmental systems that underlies truly innovative societies; the inherent connections between new technologies, technologists and social structure that give them meaning and make them valuable; and the significance and value of conservative social practices that lead to the frequent rejection of innovations.
Turning revolt into style: The process and practice of punk graphic designis a comprehensive analysis of punk aesthetics and the subculture's key watchwords of do-it-yourself, autonomy, and authenticity in relation to the professional practices and technological conventions of the graphic design and print industries in the late 1970s and early 1980s.
Design and the Modern Magazine provides a thematically arranged set of essays that examine the changing character of the magazine as an important aspect of cultural life from the late nineteenth century until today. In doing so it offers some of the first detailed case-studies of individual titles and analyses how design decisions are made alongside editorial, commercial and technical considerations. The book suggests ways to understand the magazine as a designed object. Among the more significant titles considered are Woman's Home Companion, Design, Woman and Vogue. While largely drawing from British and American sources, the book also covers the impact of modern design ideas from Europe on such publications. The essays present new and original scholarship on the subject and will be of use to students and teachers working on a wide range of art and design history, and literature studies courses. ;
Eugenio Barba is one of the world's leading theatre artists and theorists working across cultures. Examines three major strands of Barba's work; his research at the International School of Theatre Anthropology, his use of performance as a means of exchange, and his ongoing relationship with Latin America. The artists who write and are interviewed in the book provide an invaluable insight into Barba's work methods, his relationship with performers from different cultures, and the ramifications of his research in a variety of performance forms. Concludes with a dialogue between Barba and Ian Watson. ;
Head in the game brings together international scholars from multiple humanities, social science, and scientific disciplines to critically examine one of the most vexing issues in global sport: concussion. It argues that science and medicine alone cannot solve the concussion crisis: sociocultural factors must also be considered. This edited collection draws attention to the ways that social, cultural, historical, political, literary, philosophical, and legal factors have shaped the concussion crisis in sport. Head in the game is essential reading for those who want to understand how the concussion crisis came to be, and provides guidance for developing ethical and evidence-based solutions in the future.